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Blade and soul mods
Blade and soul mods





Shadows, textures and objects loading too slow Still there is 0,8-0,5ms frame time spent in d912pxy threading sync code, that maybe can be optimized. Latest metric runs showed that part of frame time spent in game code is ~97%, this means that directx 9 related lags are gone. I'm fixing only directx 9 related lags, but problems related to game engine itself are left intact. Currently tested localizations is KR/EU/RU. Someone already there, but it will be better if community give me a good place on public discord group related to BnS to chit-chat and troubleshoot things. While there is discord group with channel on it, that group is Gw2 related.

blade and soul mods blade and soul mods

Using eGPU you can expect big improvements due to GPU-CPU bandwith optimization Somewhat same avg FPS if you don't have free CPU or GPU power Higher avg FPS if your have free CPU & GPU power Try change shadow distance to 1 if you want more max FPS Lower max FPS on high graphic settings, due to slow and unportable hardware occlusion in renderer (GPU will be utilised more). Read README.md, especially Install EN instructions part, save my and your time. But I still have doubts as i have a little to zero info on game policy for such tools. Key difference: d912pxy is developed specially for performance, not API compatibility or portability.īefore I post some links you should read this statements:Īs this tool do not make any modification to game files on disk or runtime, it should be safe.

blade and soul mods

There already many things of that kind, like wined3d, vk9, vkd3d, dxvk, d9vk, etc. This tool takes DirectX9 API calls and translates them into DirectX12 API calls. D912pxy is a tool/app/addon/lib I made to allow Guild Wars 2 use DirectX12.īut it ended up supporting Blade and Soul too!







Blade and soul mods