
Yes, if they send Archers, it can get annoying, but luckily Archers don't do as much damage as quickly as melee, so that gives you time to assemble a force to counter the Archers. If there are many units, they are forced into a small funnel opening, reducing that huge amount into an easy pick'ins force marching almost single file into your base. I always leave a small opening in my Wall and they just flock to it. This is how you control the (hard aspect) of the new AI, which is the relentless bombardment of units they seem to never stop sending. as soon as I'm in Tool Age, I use a Villager, or 2 sometimes, to make a decent sized Wall around my base and line it with Towers.

Yes I used Towers from time to time, but barely.

What I like about this AI, is that it makes me utilize buildings that I didn't use as often in the Original, such as Walls and Towers. I been playing Age of Empires since it came out in 1997, and I played the heck out of that game, so I remember very well how the AI was back then. However, on regular matches, I felt Easy, Standard, Moderate, or Hard to be not as challenging, so I only play those on Hardest. So if you all are referring to Campaigns, then I utterly agree with you. Some were actually incredibly difficult on a higher difficulty. When it comes to Campaigns though, that is a different matter. I am absolutely as casual a player as can be, but I only play on the Hardest difficulty because I felt the AI isn't as good on any other difficulty.
